float x, xx, y, yy; float rx, rxx, ry, ryy; float c, i, g=1.31000000000000001234567890123456789012345678901234567890123678999999999999999999999; float ho=90; void setup() { size(1100, 750); background(c, i, rx); } void draw() { x=random(0,900); y=random(0,250); yy=random(0,1200); xx=random(0,800); rx=random(0,250); ry=random(0,900); ryy=random(0,1200); rxx=random(0,1300); c=random(0,255); i=random(0,255); frameRate(15); fill(rx,i,c); ellipse(x,y, xx,yy); fill(i,c,y); rect(rx,ry, rxx,ryy, c); strokeWeight(8); rect(mouseX,mouseY, ho,ho); if(ho > 1100) { ho= 3; g= g*g; } if(g > 350) { g= 1.3100000000000000000000000000000001684873984827997587947398792796576982669; } } void keyPressed() { if(key == 'r') { background(c, i, rx); } } void mousePressed() { if(mouseY > 0) { ho= ho*g; } }