//Nnikia Phillips Q1 Test

int bugX , bugY;
int ball= 3;
float personX, personY;


void setup()
{
  size (600,800);
  bugX = width/1;
  bugY=100;
}

void draw()
{
 //scene
  background(31,190,214);                //sky
  fill(153);
  rect(000,400,600,400);                //sidewalk
  fill(244,232,104);
  ellipse(bugX,bugY,40,40);            //sun
  fill(102,0,153);
  rect(50,250,100,150);
  triangle(50,250,150,250,100,200);
      //show
  fill(0);
  rect(personX,personY,60,80);                   //person
  ellipse(personX,personY,60,60);
  personX= personX+ ball;
  if (personX + 10>width);                    //NEED TO FIX
    ball= -3;
  //action
  bugX=bugX + ball;
  if(bugX + 20 > width){
    ball = -3;
    

}
}

