int samirX=0, samirY=0; int samirDX=2, samirDY=1; void setup(){ size(640,480); } void draw() { drawScene(); moveHero(); drawHero(); } void mousePressed() //// Jump here, when clicked { samirX= mouseX; samirY = mouseY; } void drawScene() { background(255); } void drawHero() //// Draw him { fill(255,0,0); rectMode(CORNER); rect(samirX, samirY, 30, 40); } void moveHero() { samirX= samirX + samirDX; samirY= samirY | samirDY; }