///@@@@@@ X-Plane, Y-Plane, Width , Height float x; float y; float w; float h; //@@@@@@ //@@@@@ Floats for Cyborg body parts float cyHead; float cyEye; float cyBody; float cyFeet; float cyHand; float cyGun; float spaceBack; // change background to outerspace float cyBorg; float cyPupil; //@@@@@ //@@@@ ATTACK OF THE CLONES float cloneA; float cloneAx; float cloneAy; float cloneB; float cloneBx; float cloneBy; float cloneC; float cloneCx; float cloneCy; ////@@@@@ void setup() { size(350,350); smooth(); noStroke(); frameRate(30); x = width/2; y = height/2; w = 10; h = 10; //@@@@ EST. RELATIONSHIP <3 <3 <3 cloneAx = x; cloneAy = y; cloneBx = x; cloneBy = y; cloneCx = x; cloneCy = y; } void draw() { background(255); cyBorg(x,y+5); // <<<<< ALPHA MALE cloneA(cloneAx+100,cloneAy+10); // <<<<< CLONE A //cloneB(cloneBx-100,cloneBy+10); <<<<< CLONE B //cloneC(cloneCx,cloneCy+80); <<<<<< CLONE C //x = x + 1; //cloneAx = cloneAx +1; /////??????? if ((x > width) || x < 0) { // <<< WtF?! //////?????? x = x - 10; /// <<< Why YU no WoRK!!! (~>.<~) // ( O ) // } } void cloneA(float cloneAx,float cloneAy){ cyBorg(cloneAx,cloneAy); } void cyBorg(float x,float y) { cyFeet(x,y+90); cyBody(x,y); cyHead(x,y); cyEye(x,y); cyPupil(x-11,y); cyPupil(x+11,y); cyHand(x+27,y+50); cyHand(x-27,y+50); } void cyHead(float x,float y){ fill(0); ellipse(x,y,w+70,h+40); // @@@ Cyborg Head @@@ } void cyEye(float x, float y) { fill(170); ellipse(x,y-4,w+60,h+10); // @@@ Cyborg Eye @@@ } void cyPupil(float x,float y) { fill(0,255,255); ellipse(x,y-3,w-2,h-2); // @@@ Eyes' Pupil @@@ } void cyBody(float x,float y) { fill(0); ellipse(x,y+55,w+25,h+60); // @@@ BODY Of CYBORG @@@ } void cyFeet(float x,float y) { // @@@ Flying Disk @@@ fill(0); ellipse(x,y,w-80,h+10); stroke(150,100,100); } void cyHand(float x,float y) { // @@@ HAND Of CYBORG @@@ fill(0); ellipse(x,y,w+8,h+2); }