float slow_circle_x = 0; float fast_circle_x = 0; void setup() { size(400,400); noStroke(); fill(#C1FF3E); } void draw() { background(#1BB1F5); ellipse(slow_circle_x,50,50,50); slow_circle_x = slow_circle_x +1; ellipse(fast_circle_x,50,50,50); fast_circle_x = fast_circle_x +5; if(slow_circle_x>400) { slow_circle_x=0; } if(fast_circle_x>400) { fast_circle_x=0; } }