////James Doyle Project 1 //global float horizon; int birdX=100,birdY=100; // Initial position of bird int birdDX=20; int defX=100, defY=300, defDX=10, defDY=5; float r=0; float g=0; float b=0; color c; void setup() { size(800,600); } void draw() { ///draw everything scene(); guy(); stick(); dog(); puck(); def(); bird(); if(mouseX>width/2) { ///head changes green b=0; r=0; g=250; } if(mouseX50 && defXhorizon && defY150) { birdY=birdY-5; } else if(birdY<-200) { birdY=birdY-10; } }