//Hugo's project #1 //Global Decl int birdX=100, birdY=100; int birdDX=20; void setup () { size (800,600); } void draw () /// list of items to be included { scene(); creature(); dog(); bird(); //bomb(); } void scene ()/////what it should look like { background (200,220,255); fill(6,193,79); rect(0,250,800,800); fill(252,229,51); ellipse(600,50,90,90); } void creature ()//appearance of guy { fill(57,227,32); rect(mouseX,mouseY,32,60); fill (245,211,126); ellipse(mouseX+15,mouseY-10,20,20); } void dog ()//dog follows guy { int dogX=pmouseX-20; int dogY=pmouseY+100; fill( 150, 50, 50 ); rectMode( CORNER ); ellipse( dogX+10, dogY-5, 40, 30 ); ellipse( dogX+40, dogY-20, 20, 10 ); } void bird()///bird flies accross the sky { birdX = birdX + birdDX; birdX = birdX % width/1; fill( 23, 76, 121 ); triangle( birdX+20,birdY+25, birdX-15,birdY-15, birdX-30,birdY+45 ); }