//still working float left=50, right=350, top=50, bottom=250; float ballX, ballY, ballDX, ballDY; float mX, mY; void draw () { //next frame scence (); msgs(); action(); } void setup () { (500,500); } void reset () { ballX=ballX + ball DX void action (){ my ball() if (ballX > ball right \\ ballX< ball left) ballDX=ballDX; }