//// Car float streetX=1, streetY=180, streetW=700, streetH=120; void setup() { size ( 700, 300 ); } void draw() { // Street race scene(); street(); car(); } void scene() { //// street at night background ( 0, 0, 100); } void street() { // Pavement fill ( 150 ); noStroke(); rect ( streetX, streetY, streetW, streetH); // Yellow-Dashed Border fill ( 200, 200, 20 ); noStroke(); rect ( 10, 285, 80, 15); } void car() { // construct wheels fill (0); ellipseMode(CENTER); ellipse ( streetX+299, streetY+40, 40, 40); //front wheel fill (0); ellipseMode(CENTER); ellipse ( streetX+499, streetY+40, 40, 40); //back wheel }