//Waves //Jusitn Gonzalez October 15, 2014 float horizon=300; float x=width/3; float y=0; float circlex=25; float circley=40; void setup(){ size(500,500); } void draw(){ background(0,205,235); //color of the sky noStroke(); fill(0,0,255); //color of the ocean rect(0,horizon,width,height/2); //the ocean wave(); } void wave(){ for(x=0; x