/** USE FOR EDUCATIONAL PURPOSES ONLY **/ float birdX = 50, birdY = 30; void setup ( ) { size ( 1000, 600 ); birdY = height / 2; } void draw ( ) { //next frame bird ( ); } void bird ( ) { //draw bird triangle ( birdX, birdY, 58, 20, 86, 75 ); birdX = birdX + 2; //reset bird if ( birdX > width + 10 ) { birdX = 0; birdY = random ( 30, -30 ); } }