int score=0; float horizon; void setup() { //// setup //// size ( 650,450 ); horizon= height/4; } void draw() { // next frame // scene(); } void scene() { // sky, waves etc. background( 200,200,255 ); fill(200,200,255); fill( 200,250,255); rectMode( CORNER ); rect (0,horizon, width,height*3/4); }