//Yuriy Burshtyko //Project_9.0.1 Ball[] bur= new Ball[5]; Zone colorZone; void setup() { size(600,500); smooth(); colorZone = new Zone(color(44,219,51)); bur[0] = new Ball(color(255,0,0)); bur[1] = new Ball(color(5,184,82)); bur[2] = new Ball(color(16,155,252)); bur[3] = new Ball(color(255,255,255)); bur[4] = new Ball(color(0,0,0)); } void draw() { background(255); monitor(); for (int i=0; i530 || ballX < 50) { dx *= random( - 1, -5); } if (ballY >420 || ballY < 50) { dy *= random( - 1, -9); } } void display() { stroke(0); fill(ballcolor); ellipse(ballX,ballY,r*2,r*2); } } class Zone { int zonecolor; float zoneX; float zoneY; float zoneW; float zoneH; boolean hit; Zone(int tempzoneColor) { zonecolor = tempzoneColor; zoneX=50; zoneY=50; zoneW=500; zoneH=400; hit = true; } // Draw the stage void display() { noStroke(); fill(zonecolor); rect(zoneX,zoneY,zoneW,zoneH); } void zoneCheck(){ if(hit){ hit = false; zonecolor = color(188,188,188); return; } hit = true; zonecolor = color(184,241,250); return; } }