float x; float y; float w; float h; ///int r,g,b; void setup() { size( 600,600); x= width/2; y= height/2; w= 180; h= 150; } ///void reset(){ /// r= 100; ///g= 100; /// b= 100; } void draw(){ scene(); button(); } void scene() { background(r,g,b); } void button(){ strokeWeight(10); rect(x+20,y,w,h); //// button position fill(255,0,0); //// text color textSize(30); text("Press Me",x+40,y+80); fill(255); if(mousePressed){ if(mouseX>x && mouseX y && mouseY