//// SHOW: display the creature at (x,y) /* INSERT YOUR CODE HERE! */ fill(255,0,0); rect( x,y, 30,50 ); /* REPLACE THIS WITH YOUR OWN CODE! */ text( "BATBAL", x,y); //Spring2D s1, s2; float gravity = 9.0; float mass = 2.0; int angle = 0; void setup() { size(180, 180); stroke(0); size(640, 360); fill(255, 126); } void draw () { background(255, 64, 0); line(80,0, mouseX, mouseY); if (mousePressed == true) { angle += 1; float val = cos(radians(angle)) * 12.0; for (int a = 0; a < 360; a += 5) { float xoff = cos(radians(a)) * val; float yoff = sin(radians(a)) * val; fill(200); ellipse(mouseX + xoff, mouseY + yoff, val, val); fill(255); ellipse(mouseX, mouseY, 24, 2); } } } //Spring2D s1, s2; float gravity = 9.0; float mass = 2.0; int angle = 0; void setup() { size(180, 180); stroke(0); fill(255, 126); } void draw () { background(255, 64, 0); line(80,0, mouseX, mouseY); if (mousePressed == true) { angle += 1; float val = cos(radians(angle)) * 12.0; for (int a = 0; a < 360; a += 5) { float xoff = cos(radians(a)) * val; float yoff = sin(radians(a)) * val; fill(175); stroke(14,35,355); ellipse(mouseX + xoff, mouseY + yoff, val, val); fill(250); stroke(95,174,9); ellipse(mouseX, mouseY, 75, 2); } } }