//// Monster chases hero ////
void draw(){
chumpX = chumpX + (princeX-chumpX) / 200;
chumpY += (princeY-chumpY) / 200;
if (chumpY <horizon-30) (chumpY = horizon-50);
}
// Monster catches hero!
void draw(){
if (dist (princeX,princeY(chumpX,chumpY ) < 60 )
  scor -= 100;
  reset();               
}
/// Scene, monster, hero 
void draw () {
  scene();
  fill (255, 0, 255,0)

float goldX, goldY;
float rexX, rexY;
float princeX, princeY;

