Modify a text file: $/gary-bird.java
$/gary-bird.java
//MY HOUSE //Created by Gary Munoz-Villarreal float sunX=50, sunY=50; // initiating float float dogX, dogY; float heroX, heroY; float birdX=10, birdY=10; float bombX=50, bombY=50; float bunnyX=40, bunnyY=500, bunnyDX, bunnyDY; float bombV=0; float gravity= 9; void setup() { // DRAW BOX size( 600, 600); bunnyDX=5; bunnyDY=0; //bunny movement variable } void draw() { // coloring sky background( 0, 191, 255); scene(); sun(); bird(); hero(); dog(); bunny(); } void sun() { // DRAWING AND COLORING SUN fill( 255, 255, 0); ellipse(sunX, sunY, 90, 90); //movement: sun crosses sky, reset to left side. if (sunX > width) { sunX= 50; } sunX= sunX + 1; } void bird() { // creating bird fill(220, 20, 60); triangle(birdX, birdY, birdX+85, birdY+30, birdX, birdY+50); //movement: bird crosses sky, reset to left side. if (birdX > width) { birdX= 0; } birdX= birdX + 3; bomb(); } void bomb() { // drawing bomb fill(128, 128, 128); ellipse(bombX+20, bombY+30, 25, 25); // bomb attached to bird bombX= bombX + (birdX-bombX); bombY= bombY + (birdY-bombY); if (bombY < height) { // Accelerate bomb, unless it is off the screen. bombV= bombV + gravity; bombY = bombY + bombV; } } void bunny() { // red orange bunny fill( 255, 69, 0); ellipse( bunnyX, bunnyY, 100, 40 ); fill( 0 ); line( bunnyX-25, bunnyY+5, bunnyX-27, bunnyY+20 ); line( bunnyX-20, bunnyY+5, bunnyX-22, bunnyY+20 ); // front legs line( bunnyX+25, bunnyY+5, bunnyX+27, bunnyY+20 ); line( bunnyX+20, bunnyY+5, bunnyX+22, bunnyY+20 ); // bunny moves left to right bunnyX = bunnyX + bunnyDX; if (bunnyX > width) { bunnyDX= - bunnyDX; // Reverse direction at right. } if (bunnyX < 0) { bunnyDX= - bunnyDX; // Reverse direction at left. } // Set ellipses and rects to CENTER mode } void hero() { //creating gold hero basic fill(225, 215, 0); rect(mouseX-25, mouseY, 50, 100); ellipse(mouseX, mouseY-30, 60, 60); // creating hero variable heroX=mouseX; heroY=mouseY; } void dog() { //creating black dog fill(0, 0, 0); ellipse(dogX, dogY, 125, 50); // body // Head -- toward hero float facing= -75; if (heroX-dogX > 0) facing= +75; fill(0, 0, 0); ellipse(dogX+facing, dogY, 50, 50); // head // Legs float legmove= facing / 10; float step= legmove *2; if (dogX/50 % 2 > 0) legmove = legmove+20; line(dogX-25, dogY, dogX-30+legmove+step, dogY+65); line(dogX-45, dogY, dogX-50+legmove+step, dogY+65); line(dogX+25, dogY, dogX+25+legmove, dogY+65); line(dogX+45, dogY, dogX+45+legmove, dogY+65); dogX= dogX + (heroX-dogX) /100; dogY= dogY + (heroY-dogY)/100; } void messages() { //Text name in lower right and title in center textSize(40); fill(0, 0, 0); text("Welcome to my home", 150, 150); textSize(30); fill(139, 0, 139); text("Gary Munoz-Villarreal", 270, 575); } //// SCENE STUFF //// void scene() { //drawing grass fill(0, 128, 0); rect(0, 400, 600, 400); // tree(); house(); } void tree() { //drawing tree trunk & leaves & branches fill(139, 69, 19); rect(25, 200, 50, 200); fill(107, 142, 35); ellipse(50, 200, 150, 50); line(50, 300, 110, 300); line(50, 350, 110, 350); line(50, 250, 110, 250); } void house() { //creating house & coloring fill(25, 25, 112); rect(485, 350, 100, 50); fill(138, 43, 226); triangle(485, 350, 585, 350, 535, 240); } //// key operations //// void keyPressed() { if (key == '+') { bunnyDX = .1 * bunnyX; } if (key == '-') { bunnyDX = 0.91 * bunnyDX; } if (key == 'b') { bombY=1; } if (key == 'b') { bombV=0; } }