///// Make grass lean toward mouse. float center, gx, gy, gh, gw, gspace; //// coord of grass root, grass widht & height, spacing. float cx,cy; int cmany; float horizon=150; void setup() //// Set size, initialize. { size(640,480); center= width/2; gh= 40; gspace= 25; } void draw() //// Draw scene, etc. { background( 200, 200, 250 ); scene(); clouds(); //// +++++ Later, dude! "STUB" // joe(); // bomb(); } void clouds() ///// Clouds drift right. { if (cx>width) { cmany= (int) (2 + random(6)); cx=0; cy= random( horizon / 2 ); } else { cx = cx + 4; // first cloud. cy= cy + 2; int ty=10; float x=cx, y=cy; float cw=40, ch=20; ellipseMode(CENTER); for (int j=0; j